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A good way to get Dukes Casino Tokens is by selling the unused items gathered by looting at the Traders. The amount of tokens needed or received from trading depends on the Barter skill.
Many items, including clothes, brass doorknobs and lead trophies, sell for more tokens than the components received from scrapping them would sell for.
For example a Brass Trophy has a base price of 40 tokens but the 15 Brass Forge received from scrapping it has a base price of 7. A decent way to get tokens quickly is to sell duplicates of clothes, anything lead or brass and items you have an abundance of.
From 7 Days to Die Wiki. This article is a stub. For more information on what defines a stub, see Template: You can help 7 Days to Die Wiki by expanding it.
Dukes Casino Token Description Removed: The front of the Tokens seems to be engraved with the picture of the Duke of Navezgane.
Retrieved from " https: Please remember that this is build is not without issues. See known issues at the bottom of this post. We will be patching the build after the holidays.
More optimizations are coming, so if you are not getting the performance you did in previous builds, we highly recommend you lower your resolution and view distance as the first steps.
Our team has commented how much better the game looks than previous builds even with a lower resolution and view distance as the HD textures, PBR and distance trees have really changed the game.
Problems aside, Alpha 17 is great and in the spirit of getting Alpha 17 it into the hands of our community for the holidays.
We are extremely excited and proud of this build which was a huge team effort and we believe it truly is a new game.
Now without further ado, here is a complete list of Alpha 17 release notes! This streaming allows us to add nearly unlimited art content in future updates.
Join up with friends to form a Party which allows you to play together much easier. Do this by simply inviting a player to your Party from the players menu tab.
The system offers these benefits:. The player receives quests by simply talking to a Trader and looking at his offered jobs and accepting a quest.
The player can progress through the ranks of 6 quest difficulty tiers receiving better reward choices for each quest and for graduating each Tier.
With it comes a new quest reward system that gives the player XP, money and a growing choice of multiple rewards that can be modified by perking up into the new Daring Adventurer Perk.
The system supports many new and old quest types including:. The Navezgane world grew from 16 square kilometers to 36 square kilometers in size making it over double the size.
With that the terrain and the height have been given a full overhaul. The height is much more extreme and natural looking.
You will not recognize the world. We have also created many brand-new locations. These locations are all setup to support a variety of quests of 6 Tier difficulties.
All locations are working in Navezgane and Random Gen worlds. Over new locations and counting. Some of these include:.
Enemies can do many things in this system including:. Basically, anything with a quality can be modded. We removed the old tedious weapon part system to make room for this.
There are already over sixty mods to augment your items of quality. Here are a few item mod examples:. This re-configuration of the skills system centers around five main physical attributes of the player: The new system has endless possibilities.
Perks grant you specific abilities and higher perk levels require certain attribute levels. Attributes have 10 levels and most perks have 5 levels.
The governing attributes and child perks are as follows:. Mechanically, the system requires the introduction of two new player stats: Properly notifying the player of active status changes and their effects is a current problem with our system.
We aim to correct this with a new notification system design. Under this new system, each status effect is assigned a severity: The notifications for each status effect are color coded accordingly and have additional behaviors based on the severity.
The entire legacy buff system has been rewritten for maximum flexibility and transparency between other systems. System designers can add buffs to anything in the game whether hidden or not allowing a multitude of buffs and debuffs.
Here are a few of the notable changes:. We added a new system that allows the player to compare items of quality of the same type in loot containers, inventory or worn to be compared.
Here is how it works:. The new system is more player data focused and has less data to manage. Much like horde heat maps players have their own heat signature value that goes up and down over time represented in a new UI stat at the bottom left, colored yellow with an eyeball icon.
This stealth UI stat bar is only shown when the player crouches. The fuller the yellow bar the more un-stealthy the player is being. With it you can do many things including:.
Opt in instructions can be found here:. We have partnered with over streamers from 27 countries. Many will be streaming all weekend some starting tonight and giving away Free Keys.
Check their channels for their upcoming weekend schedules. These are being broadcast in many languages so scroll down to find yours.
You can also read the release notes early here: Alpha 17 Official Release Notes Enjoy. Danu Thuata Austria, German. Lhynns Gaming Belgium, French.
O Abel Joga Brazil, Portuguese. Gameplay Channel Italy, Italian. Kornelius Briedis Latvia, English. Vechs New Zealand, English.
Zaffa Geek South Africa, English. Jonah Birch Sweden, English. Many are speculating as to the future of 7 Days to Die on consoles and The Fun Pimps wanted to give the community an update.
With no warning, we learned the news the same day as the gaming public. Upon hearing the news, The Fun Pimps immediately terminated its license agreement with Telltale, which only allowed publishing rights on the console ports of the 7 Days to Die game.
So far, these efforts have failed. Like you, we are incredibly frustrated by what has happened. We are pursuing all options to regain our rights, including legal remedies.
We are deeply saddened by the news of the Telltale layoffs. Our hearts go out to our friends and partners over there. Rest assured The Fun Pimps are committed to the future of the 7 Days to Die Franchise and will continue to update and support 7 Days on every platform we can.
As more information becomes available TFP will be issuing statements. The application process is now closed. We are closer to being able to release Alpha 17 experimental than ever before.
Our huge A17 Stream Team Kickoff should be happening soon. We will be announcing the date of the event to the members of our Stream Team once we are sure we have an acceptable build so stay tuned to your favorite streamers on our list to find out when it will all go down.
When players stamina is between and , there are no detrimental stamina effects. We will continue to fix bugs, balance the game, and optimize in Ideal for searching xp related cvars.
Increased dog and wolf health Death penalty cannot stack on repeated deaths Increased block upgrade speed of nail gun and claw hammer A wood pole can be crafted without the table saw Updated vehicleWheels icon.
Increased amount of old cash found in containers and zombie loot. Perks concerning harvesting, looting or carrying things require lower attribute scores to unlock Increased the amount of food you can overeat to Craft timers not being loaded from saved data correctly AI climb flag not set when temp move LCB icon is still shown when LCB has been destroyed by another player.
If a server is restarted shortly after placing a vehicle, the vehicle will disappear Fixed mismatched reinforced padding icon.
Any block that can be picked up, can be picked up in a lcb protected area. Relogging on activate marker.
Wellness achievement updated to use fortitude Relogging on fresh quest will break trigger area. Tier5 does not give you a complete quest after requirements are met.
Strong zombies dropped less cash than weak zombies Item is lost if left on the mouse when closing a container. Toolbelt items being stuck after use.
Not being able to purchase perk is intended. Hey Folks, We hope everyone had a Merry Christmas. But not to worry we will be back to work after New Years and onto patching Alpha Nearly all objects and surfaces in game have been improved to support the new lighting features.
Ambient lighting improved to show more natural scene lighting. Many surfaces now light with natural subtle reflections to improve overall scene appearance.
Party System Join up with friends to form a Party which allows you to play together much easier. The system offers these benefits: Track Party members location, and health.
The system supports many new and old quest types including: Some of these include: The system will allow players to install vehicle mods that can make vehicles perform better, have more storage and more.
Mod items are coming in a future version. Enemies can do many things in this system including: New Radiated Vulture Improved sleeper spawning and tracking.
Here are a few item mod examples: New foods, drinks and drugs to craft and use. Magazines to grant you temporary attribute and perk levels. Item mods, of course.
Schematics to craft mods yourself. Dyes to personalize your weapons and armor. Table saw for crafting furniture and advanced wooden blocks.
Physical Attribute Skill System and Progression We gutted and rebuilt the skills system from the ground up to be more of a true skill tree.
The governing attributes and child perks are as follows: Perception Attribute Perception is the measure of your sensory awareness.
Health Your current health is displayed in red and max health is grey. Damaged health or your max health cap is displayed in black.
Eat food or use medicine to restore health. Use bandages or med kits to restore your max health cap. Stamina Your current stamina is displayed in blue and max stamina is grey.
Damaged stamina or your max stamina cap is displayed in black. Drink water to restore stamina. Eat food to restore your max stamina cap.
Recovery Rate Health and stamina recovery rate is determined by your water level found in the character stats menu.
Buff Notification and new Buff System Properly notifying the player of active status changes and their effects is a current problem with our system.
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Worn clothing works the same way but takes into account your worn items. You can simple inspect a similar item in your inventory like an item you wearing and see the difference.
Main Menu — Overhauled basic visual style. Main Menu — Organized many screens making the information accessible by Tabs and Gamepads. Main Menu — Added Gamepad controller bind diagrams.
Main Menu — Streamlined the server browser to make it easier to find servers and your friends. Main Menu — Made it possible to start a solo game and continue it in multiplayer with your friends.
Tools Menu — Using the Playtest button, you can launch a single POI as a playable map and immediately see the result of any changes.
These in-game UI changes have also been done: The character screen now has a new primary stats tab and a secondary stats tab to see even more information about your character and the buffs that are affecting him.
New Journal tips will be marked with an orange icon and flash when you unread journal tips. The skills menu has been redone with major attributes, perk categories and nested perks underneath.
It feels much more like a skill tree. New Creative Block Shapes Over new blocks, shapes and decorations have been added.
Land Claim Improvements You can only have one active land claim block but the claim area is much larger. Claim blocks are cheap to craft and repair.
Placing another will instantly deactivate but not destroy your previous one. The claim area prevents zombie respawn. Noises have decay so pounding repeatedly or repeatedly opening loot containers can build up the noise level Distance from an enemy determines how likely they are to see or hear you New Weapons and Weapon Improvements Weapons have a lot more individual stats.
Aiming a weapon will cost some stamina. Reloading a gun or drawing a bow will somewhat slow down your movement speed. Guns no longer auto-reload when the last bullet is fired.
We added a brand-new distant tree rendering system that renders imposter trees outside of the chunk distance. This is an amazing change that makes the world look vast.
This change makes the POIs always look grounded to their environment. Ports currently in use: Server code mods no longer use inheritance for events but rather register manually to events in the ModEvents class.
The only required class from now on is inheriting IModAPI and with an parameterless InitMod method that can be used to register events etc.
Allow multiple DLLs in a single mod so that third party libraries can easily be included still only one is allowed to contain an IModAPI descendant Renamed old event ChatMessage to GameMessage no longer handles actual chat messages and added a new event ChatMessage which handles global chat messages PlayerLogin event signature changed to be able to disallow the client from connecting return false and optionally specify a message string for the reason ConnectionManager methods to get ClientInfos were moved to ClientInfoCollection e.
XUi texture views no longer leak memory when using a texture with a file or http texture Entity spawn menu uses a pageable list to accomodate large numbers of custom entities Performance in recipe searches was fixed to allow large numbers of recipes XML features: Added support for config mods: A tutorial by Sphereii can be found on the forum: With it you can do many things including: Playtest a POI by itself in a test world Note: There is a help section in the tools UI if you hit escape.
Nearly all functions come from the right menu panels 4 categories and hot keys. Until then interested folks should go to our forums modding section and ask questions.
If you want to be able to save work you must launch it without EAC. Currently saved files are saved here: You can add you custom POIs to a random gen world by editing and adding a text entry in the rwgmixer.
See instructions in blocksA16PrefabConversion. Custom worlds can now be added by creating a heightmap etc.
Just look at Navezgane for a full example. We switched to Unity Make sure to adopt your custom assets Added More robust settings for if the world generator should auto export data Armor now makes noise.
Trader Jen Lung NPC DR damage resist thresholds based on durability Buff proc chance based on defense values and BuffProcChance New damage resistance system that does a flat subtraction of damage Attacker side buff proc chance calculation based on damage resistance BuffProcChance from both attacker and defender when doing damage Chat target selection: A16 prefabs can be converted to A17 ones.
Updating of what sleepers are shown when volume moved or sized. Sleeper volume trigger y padding. Blimp called jokeblimp in menu.
Bloom and Heat distortion FX tied into weather local-humidity,biome-temperature,time-of-day Region identifier added to F3 info window Creative menu sorting Old House paintable railing Zombies turning into crawlers can receive a specific hand item.
Added a plaster cast that is more efficient than a splint. Feathers to chicken, fur to stag and rabbit. Fertiliser has been removed.
Bandit Armor is craftable and now called Iron Armor. New snake attack anim Sleeper volumes with all spawn points visible spawn farthest from players until minimum number is reached Color corrected forest grass, cotton and goldenrod to look better with new lighting Feather drops reduced due to arrows being recoverable Containers with an empty state model do not drop 0 items when looted Zombie corpses are hard to destroy with bullets Optimized all metal catwalk collision Beer crafting no longer requires a schematic Optimized all block shapes by ensuring import animation is off and rig set to none Sun Intensity x1.
Removed clay as a separate block from biomes. Decreased overall levels Boulders and ore piles on the surface designate underground ore veins and their type The SMG and Sniper Rifle have been renamed to SMG-5 and MR Shifted values of snow biome to more of a cold blue and increased ambient intensity.
QuestRandomLootHelper object for previewing hidden backpack loot locations changed to display new satchel instead of block model backpack.
Updated older decor light prefabs with new light masks. Reimagined wasteland skies spectrums Intensified sunset in pine forest ModAPI PlayerLogin signature to disallow the client from connecting return false and optionally specify a message string for the reason Blocks and items.
Space to brake and C for hop. Changed fists to be a two handed weapon so more bones can animate in new punches Made ragdoll blend happen across ground anim and into stand anim.
Slowed player walk down slightly to look good with new walk animations. Entity spawn menu uses a pageable list to accomodate further entity additions Hold type simplification.
A hoe is needed to start a farm Increased streaming priority of block moels atlas Stealth so move speed not state increases your light level Stealth so crouching has an increasing effect curve at lower light levels Stealth so the self to world light ratio adjusts your self light, so your light will be more detectable in darkness Added movement collision to work light.
Replaced curtain textures with higher resolution source. Added custom stats to show for blocks for item info window. PlayerDataFile handling of time born and new player having a born time of 0 Decreasing world time could underflow the player time alive causing a max gamestage bonus Player party level calc used when opening loot container Particle emission for smoke and fire for minibike All Wood Window Trims have UV issue when placed horizontally Weather Ranges to be more realistic.
Partially fixes standing at door hinge side will open and propel player upwards Passwords passed on the command line showing in the log Config options passed on the command line had to be case sensitive Various black player facial hair styles and hair Rabbit and chicken idle 2 anims instantly jumping to idle 1 when played Sg OptionsFieldOfView exploit allows players to shoot through terrain AI Approach Distraction not resetting if had a path value Darker skinned characters have white eyes when wearing the nerdy glasses Missing harvest on Wood and Metal Door Frames Raycasting ignoring transparent went through trap walls and pallets.
StartRagdoll forcing 2 seconds when a living player. InitRigidBodies mass for non 11 bones and added alternate spine names.
Small blocks like poles or landmines do not blocks sight for zombies. Controllers cant easily close windows with an already active searchbar Re-enabled menu while on vehicles.
Missing Accuracy and Range stats for certain ranged weapons. Redundant sound when breaking glass with mining tools and weapons Throwables clip through trees Fixed incorrect pieces displaying on LOD levels of Stage 2 Vault Door Wrong sound on metal reinf.
Container Sorting — Same items of the same quality are not sorted by durability. Scrapping guns does not return the loaded ammo.
More things should spawn now Fixed particle effects of destroyed terrain blocks were always black Light fixtures showing up dark.
Thickened fog in pine forest Removed: Old percentage based damage resistance system Removed: Added table lamp and tipped over variant.
ConnectionManager to include event handling for client join and client disconnect Modified: AIDirectorZombieManagementComponent to cue threat level tracker that the world zombie profile has changed Wired up ak47 iron sight aim blend tree Removed: CrosshairMinArea and CrosshairMaxArea and default to 20 for anything that might actually still use the old crosshair setup Adjusted maple tree art Navezgane: In my experience you can scrap coins at a time.
Not that you should, everything is better off not scrapped, but you can so far as I know. Boresight View Profile View Posts.
You can spend them if you craft a Merchant Box Valmod. Yes, tokens can be scrapped. Originally posted by Venorek:. Originally posted by LunaCPlays:.
When ever I click on them, all I get for a choice is to drop. Retrieved from " https: Navigation menu Namespaces Page Discussion.
Views View Edit Edit source History. In other languages Deutsch. This page was last edited on 26 November , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
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